Reading Games Lesson Plan: Long Vowel Phonemes - 'a-e' and 'ay'

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan

 

Interactive Whiteboard Lesson Plan

Overview

  • Look at the long vowel phonemes a-e and ay at the bottom of the reading game
  • Look at the incomplete words in the box
  • Drag the correct long vowel to form an a-e word or an ay word
  • Continue until all words are complete - watch Mango make her way up the tree
  • Continue until reading game is finished
  • Undo an answer by clicking on the bee

Context of Lesson

To use the correct long vowel phoneme, a-e or ay, to form new words

Resources Required

Interactive whiteboard, individual whiteboards and pens, small card (A4 pdf) with the a-e sound on it, small card (A4 pdf) with the ay sound on it, picture cards (A4 pdf) of a cake, a snake, a tray and some hay. Word cards for cake, snake, tray and hay, list of words (A4 pdf) from the game, prepared homework literacy worksheet (A4 pdf)

Learning Objectives

  • Recognize and use alternative ways of spelling the phonemes already taught, e.g. a-e sound can be spelt with ay
  • Begin to understand which words contain which spelling alternatives

Using the Reading Game

  • Teacher to select four pupils to come to the front of the class. Give each pupil a different picture card (a cake, a snake, a tray and some hay). One-by-one ask the pupils to hold their card up for the class to see. All pupils to say each word as it is shown to the class.
  • Teacher to explain that all the words sound the same, but they look different. Ask the card-holders to group themselves according to how the word is spelt, i.e. snake and cake together, tray and hay together.
  • Teacher to select another pupil and give them the small card with the a-e sound on it - ask the pupil to stand by the correct group. Repeat for the ay group.
  • Give the pupils the word cards so they can see the actual spellings - cake, snake, tray, hay
  • Pupils to return to their seats.
  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words Words with the a-e and ay Sound on to the interactive whiteboard. Read the on-screen instructions with the class.
  • Teacher to start the game and model clicking and dragging the long vowels to form either a-e words or ay words. Ensure that new words blended are sounded out.
  • Allow pupils to play the reading game by selecting them one at a time to come to the interactive whiteboard. Encourage the whole class to participate.
  • PLENARY: Split the class into two groups. The a-e group and the ay group. Hand out the individual whiteboards and pens. As per their grouping, ask the pupils to write as many words from the reading game as they can remember.
  • Teacher and teaching assistant each work with a group, prompting and scribing for less able and encouraging to write more words for the more able. Allow some time for this. At the end of the session, ask pupils to read out their a-e or ay words. Teacher to tick them off the list of words from the game.

Literacy Homework

On the prepared homework sheet, pupils to list at least three words for each sound that were NOT in the reading game.
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Look at the long vowel phonemes a-e and ay at the bottom of the reading game
  • Look at the incomplete words in the box
  • Drag the correct long vowel to form an a-e word or an ay word
  • Continue until all words are complete - watch Mango make her way up the tree
  • Continue until reading game is finished
  • Undo an answer by clicking on the bee

Context of Lesson

To use the correct long vowel phoneme, a-e or ay, to form new words

Resources Required

Interactive whiteboard, PCs or laptops, small card (A4 pdf) with the a-e sound on, small card (A4 pdf) with the ay sound on, prepared homework sheet (A4 pdf)

Learning Objectives

  • Recognize and use alternative ways of spelling the phonemes already taught, e.g. a-e sound can be spelt with ay
  • Begin to understand which words contain which spelling alternatives
  • Use keyboard to type simple texts
  • Word process short narrative and non-narrative texts

Using the Reading Game

  • Teacher to show the class the small card with the a-e sound on it - ask the pupils to generate some words for this sound (teacher might start this process by saying the word cake). Teacher to list words generated on the whiteboard.
  • Repeat this process for the ay sound - remind pupils that although the words sound the same they are spelt differently.
  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with a-e and ay on to the computer suite's interactive whiteboard. Together, read the on-screen instructions. Teacher to model clicking and dragging the a-e or ay sound to form new words.
  • Teacher to ensure that each new word formed is sounded out. Teacher to explain that a word can be undone by clicking on the bee.
  • Teacher to explain that when they have finished playing the game they'll use a word processing programme to write a sentence using some of the words from the game, or from their lists.
  • Remind pupils how to access the word processing programme.
  • Pupils to play the reading game, either in pairs or singly depending on availability of PCs or laptops - sounding out each new word as it is formed.
  • Teacher and teaching assistant to move around all computers, to help and monitor work being done.
  • Once game is finished, pupils to move to word processing programme (teacher and teaching assistant to support this process).
  • With word processing, the less able could copy a simple sentence from the whiteboard, or construct their own with assistance. The more able should be encouraged to write more than once sentence.
  • PLENARY: Ask selected pupils from differing ability groups to read their sentence. Class to identify which sound they have used and if it is correct.

Literacy Homework

On the prepared homework sheet, pupils to ring the correctly spelt a-e/ay words given
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