Reading Games Lesson Plan: Long Vowel Phonemes - 'a-e'

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan

 

Interactive Whiteboard Lesson Plan

Overview

  • Click and drag the a-e long vowel sound (split digraph) to complete the word
  • Click the on screen instruction box for the next word or to make Mango go flying with her friends
  • Repeat until the end of the interactive reading game

Context of Lesson

To make a-e words by clicking and dragging the a-e sound (split digraph)

Resources Required

Interactive whiteboard, normal whiteboard or flip chart, small individual whiteboards and pens, small card (A4 pdf) with a picture of a cake on it, prepared a-e long vowel homework sheet (A4 pdf), list of words (A4 pdf) from the reading game

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel a-e (split digraph)
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills

Using the Reading Game

  • Teacher to hold up the small card with a picture of a cake on it and ask pupils to say the word.
  • How many more words like cake can they think of?
  • Teacher to write the a-e long vowel words in list form on the whiteboard, and any other non a-e words on the far side of the board (e.g. hay, rain etc.) - teacher to explain that these words sound the same but are spelt differently.
  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with the a-e Sound on to the interactive whiteboard.
  • Teacher to read the on-screen instructions with the class.
  • Teacher to model clicking and dragging the a-e sound, saying the completed words. For additional fun, the height meter, in the top right hand corner could be watched! How high can Mango go?
  • Teacher to continue playing the game by selecting pupils to come up to the interactive whiteboard to click and drag the a-e sound plus click the instruction box that makes Mango go flying.
  • Ensure that the pupils say aloud each a-e word.
  • Hand out small individual whiteboards (or paper and pencils), and ask pupils to work with a given partner writing some of the words from the game.
  • Teacher / teaching assistant could work with less able, either scribing or monitoring.
  • Ask pupils to stand up with their partner and read out the a-e words that they have written.
  • Any words that are not from the reading game, but are correct, should be added to the list created at the start of the literacy lesson.
  • PLENARY: Read through the list of words on the board and then ask pupils if they can write ONE word that was NOT in the a-e long vowel reading game. Read these a-e words out.

Literacy Homework

On the prepared literacy homework sheet, write an a-e word in each parrot.
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Click and drag the a-e long vowel sound (split digraph) to complete the word
  • Click the on screen instruction box for the next word or to make Mango go flying with her friends
  • Repeat until the end of the interactive reading game

Context of Lesson

To make a-e words by clicking and dragging the a-e sound (split digraph)

Resources Required

Interactive whiteboard, PCs or laptops, word processing programme, small card (A4 pdf) with the long vowel a-e on it, small cards (A4 pdf) with a-e type words on, prepared a-e long vowel homework sheet (A4 pdf), list of words (A4 pdf) from the reading game

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel a-e (split digraph)
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills

Using the Reading Game

  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with the a-e Sound on to the computer lab's interactive whiteboard.
  • Teacher to explain that poor Mango has got confused with her sounds and that the pupils are going to help her get them right so that she can go flying with her friends.
  • Teacher to explain that after the reading game the class are going to use a word processing programme to write a short sentence with a word card that the teacher will give them.
  • Teacher to hold up the small card with the a-e sound and ask pupils to generate some words that contain the a-e sound.
  • Teacher to read through the reading game instructions with the class and then model clicking and dragging the long vowel a-e sound, saying the completed word. For additional fun, count the parrots and watch the height meter (in the top right hand corner of the reading game).
  • Teacher and teaching assistant to ensure that all computers have the long vowel reading game ready to play on the computer lab computers.
  • Allow pupils to play either in pairs or individually depending on number of PCs / laptops available.
  • Teacher and teaching assistant to move around the computers to ensure that the reading game is being played correctly and that pupils are sounding out the words.
  • As pupils finish the long vowel reading game they should ask the teacher for an a-e word card (the more able could collect two).
  • The pupils should then move to a word processing programme (teaching assistant to assist) and write a sentence including the word from their card (less able could just type the word from their card).
  • Teacher and teaching assistant should be ready to assist pupils with this element of the lesson.
  • PLENARY: Ask those pupils who have written a sentence with an a-e long vowel word to read it out to the class. Ask those who only had time to play the reading game to say ONE of the words they can remember.

Literacy Homework

On the prepared homework literacy sheet, pupils to write another sentence, including a new a-e long vowel word.
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