Reading Games Lesson Plan: Long Vowel Phonemes - 'ew'

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan

 

Interactive Whiteboard Lesson Plan

Overview

  • Click and drag the long vowel ew sound to make new words
  • Click the instruction box for the next word, or to make Mango go flying with her friends
  • Continue clicking and dragging the ew sounds until the reading game is complete

Context of Lesson

To make ew words by clicking and dragging the ew sound

Resources Required

Interactive whiteboard, small card (A4 pdf) with the ew sound on it, picture card (A4 pdf) with Mango on it, prepared homework literacy worksheet (A4 pdf)

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel ew sound
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills

Using the Reading Game

  • Teacher to show the small card with the ew sound on it to the class and explain that when 'e' and 'w' are next to each other in a word they make the sound ew, as in flew. Teacher to explain that this sound is very tricky because there are many different ways of making it.
  • Teacher to load the reading game Long Vowel Phonemes: Making Words with the ew Sound on to the classroom's interactive whiteboard. Teacher to explain that poor little Mango needs help making her ew words so that she can go flying with her friends; class to read the on-screen instructions with the teacher.
  • Teacher to model clicking and dragging the first sequence of ew sounds so that they make new ew words. Teacher to ensure that every time a new word is formed that the class sound it out.
  • Select pupils to come to the interactive whiteboard so that they can have a go at clicking and dragging the sounds to make ew words. Involve as many pupils as possible. This may mean that the reading game needs to be played more than once.
  • Ensure that all ew words are sounded out as the reading game is played.
  • PLENARY: Ask pupils to sit in a circle. Teacher to give a picture card of Mango to a selected child who then has to say a word with the ew sound in it. The card is passed around the circle with each pupil saying an ew word. Encourage the pupils to generate new ew words, however, it does not matter if ew words are repeated - teacher to list the generated words on the classroom's whiteboard. Put any ew sounding words that not spelt with an ew in a separate list, explain to the children that these words sound the same but are spelt differently.

Literacy Homework

On the prepared literacy homework sheet, pupils to write a sentence using as many of the given ew words as possible, e.g. Mango drew the view and then flew and had a good chew.
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Click and drag the long vowel ew sound to make new words
  • Click the instruction box for the next word, or to make Mango go flying with her friends
  • Continue clicking and dragging the ew sounds until the reading game is complete

Context of Lesson

To make ew words by clicking and dragging the ew sound

Resources Required

Interactive whiteboard, PCs or laptops, small cards (A4 pdf) with the ew words on from the reading game, prepared homework worksheet (A4 pdf)

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel ew sound
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills
  • Use keyboard skills to compose and present work

Using the Reading Game

  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with the ew Sound on to the computer lab's interactive whiteboard. Explain to the class that they are going to be working with the ew sound today.
  • Ask pupils to generate some ew words (teacher could start off with flew) - allow some time for this.
  • Explain to the pupils that they are going to help Mango fly up high by finishing the ew words that Mango can't do.
  • Teacher to explain to the pupils that once they have finished the reading game that they must come and collect an ew word from the teacher and that they must use a word processing programme to write a sentence containing the ew word they have been given.
  • Before pupils play the reading game, teacher to read the on-screen instructions with the class and then model clicking and dragging the first sequence of ew words, sounding out each new word as it is formed.
  • For extra fun, point out the height meter in the top right hand corner of the game - how high can they get Mango to go with her friends.
  • Pupils to play the reading game in pairs or singly, depending on how many PCs / laptops there are. If sharing a computer then pupils must share the mouse, alternating goes at clicking and dragging the ew words.
  • Both teacher and teaching assistant to move around all the computers to monitor and assist, ensuring that the game is being played correctly and that the pupils are sounding out the ew words.
  • As pupils complete the game, they should come and collect an ew word (or words for more able) from the teacher.
  • Pupils to use a word processing programme to write a sentence containing the word they have been given. Less able pupils could just type the word they have been given.
  • Teaching assistant to work with all pupils to ensure they can access the word processing programme.
  • PLENARY: Teacher to select pupils to say the ew word they had to write about. Teacher to select pupils to read out their sentence. Can anyone think of an extra ew word that was NOT in Mango's interactive reading game? Teacher to write these extra ew words on the computer lab's whiteboard.

Literacy Homework

On the prepared homework sheet pupils to draw a picture of Mango flying with her friends and write some ew words around the picture.
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