Reading Games Lesson Plan: Long Vowel Phonemes - 'i-e'

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan

 

Interactive Whiteboard Lesson Plan

Overview

  • Click and drag the long vowel i-e sound to make new words
  • Click the instruction box for the next word, or to make Mango go flying with her friends
  • Continue clicking and dragging the i-e sounds until the reading game is complete

Context of Lesson

To make i-e words by clicking and dragging the i-e sound

Resources Required

Interactive whiteboard, small individual whiteboards and pens, small card (A4 pdf) with a picture of a bike on it, list of words (A4 pdf) from the reading game, prepared homework sheet (A4 pdf)

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel i-e sound
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills

Using the Reading Game

  • Teacher to hold up the small card with a picture of a bike on it. Ask pupils to say the word. How many more words like bike can they think of? Teacher to write the i-e words in list form on the whiteboard, plus any other generated words in a cluster on the far side of the whiteboard (e.g. right, type, high) explaining to pupils that they sound the same but are spelt differently.
  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with the i-e Sound on to the interactive whiteboard. Read the instructions on the screen with the class.
  • Teacher to demonstrate how the reading game works by clicking and dragging the i-e sounds to make new i-e words. Teacher to sound out the newly formed i-e word.
  • For extra fun, teacher to point out the height meter in the top right hand corner of the reading game - how high can Mango go?
  • Select pupils to come up to the interactive whiteboard to drag and drop the i-e words, ensure pupils are sounding out the words as they go. Involve as many pupils as possible, this might mean playing the interactive game more than once.
  • Hand out the small individual whiteboards and pens to the pupils and ask them to work with a given partner writing some of the words from the reading game.
  • Teacher / teaching assistant could work with less able, either scribing, or monitoring.
  • Ask pupils to stand up with their partner and read out the words they have written.
  • Any words that are NOT from the reading game, but are correct should be added to the list from the start of the literacy lesson.
  • PLENARY: Read through the list of words on the board and then ask pupils if they can write one word that was NOT in the reading game, or already in the list. Pupils to read out their words.

Literacy Homework

On the prepared literacy homework sheet, write three i-e words under Mango's basket.
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Click and drag the long vowel i-e sound to make new words
  • Click the instruction box for the next word, or to make Mango go flying with her friends
  • Continue clicking and dragging the i-e sounds until the reading game is complete

Context of Lesson

To make i-e words by clicking and dragging the i-e sound

Resources Required

Interactive whiteboard, PCs or laptops, word processing programme, small card (A4 pdf) with the long vowel i-e on it, small cards (A4 pdf) with i-e type words on, prepared i-e long vowel homework sheet (A4 pdf)

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel i-e sound
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills
  • Use keyboard skills to compose and present work

Using the Reading Game

  • Teacher to load the interactive reading game Long Vowel Phonemes: Making Words with the i-e Sound on to the interactive whiteboard.
  • Teacher to explain that the pupils are going to help Mango make new i-e words so that she can go flying with her friends.
  • Teacher to explain that after the reading game the class are going to use a word processing programme to write a short sentence with a word card that the teacher will give them.
  • Teacher to hold up the small card with the i-e sound and ask pupils to generate some words that contain the i-e sound. Teacher could start the word generation off by saying the word bike.
  • Teacher to read through the reading game instructions with the class and then model clicking and dragging the long vowel i-e sound, saying the completed word. For extra fun, count the parrots and watch the height meter (in the top right hand corner of the reading game).
  • Teacher and teaching assistant to ensure that all computers have the long vowel reading game ready to play on the computer lab computers.
  • Allow pupils to play either in pairs or individually depending on number of PCs / laptops available.
  • Teacher and teaching assistant to move around the computers to ensure that the reading game is being played correctly and that pupils are sounding out the i-e words.
  • As pupils finish the long vowel reading game they should ask the teacher for an i-e word card (the more able could collect two).
  • The pupils should then move to a word processing programme (teaching assistant to assist) and write a sentence including the word from their card (less able could just type the word from their card).
  • Teacher and teaching assistant should be ready to assist pupils with this element of the lesson.
  • PLENARY: Ask those pupils who have written a sentence with an i-e long vowel word to read it out to the class. Ask those who only had time to play the reading game to say ONE of the words they can remember.

Literacy Homework

On the prepared homework literacy sheet, pupils to write another sentence, including a new i-e long vowel word.
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