Reading Games Lesson Plan: Long Vowel Phonemes - 'oa'

- Interactive Whiteboard Lesson Plan
- Individual Computer Lesson Plan

 

Interactive Whiteboard Lesson Plan

Overview

  • Click and drag the long vowel oa sound to make new words
  • Click the instruction box for the next word, or to make Mango go flying with her friends
  • Continue clicking and dragging the oa sounds until the reading game is complete

Context of Lesson

To make oa words by clicking and dragging the oa sound

Resources Required

Interactive whiteboard, individual whiteboards and pens, small cards with 'o' (A4 pdf) and 'a' (A4 pdf) on, small card (A4 pdf) with a picture of a boat on it, list of words (A4 pdf) from the reading game, prepared homework sheet (A4 pdf)

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel oa sound
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills

Using the Reading Game

  • Teacher to select two pupils to come to the front of the class. Give one pupil the 'o' card and the other the 'a' card - ask pupils to say both sounds and to generate some words that contain this sound (e.g. cot, dot, lot / cat, bat, mat etc.).
  • Ask pupils to stand side-by-side forming the oa sound and to display their sound cards to the class. Explain to the class that when 'o' and 'a' stand side-by-side their sound changes to 'oa', as in boat or float.
  • Teacher to show the small card with the boat on it and encourage the pupils to generate some more oa words.
  • Teacher to list the oa words on the classroom's whiteboard or flipchart.
  • Teacher to load the interactive reading game Long Vowel Phonemes: Making words with the oa Sound on to the interactive whiteboard. Teacher to read the on-screen instructions with the class.
  • Teacher to model clicking and dragging the first sequence of oa words - ensuring that new oa words formed are sounded out.
  • Allow pupils to play the reading game by selecting them one-by-one to come to the interactive whiteboard to click and drag the oa sounds, or to click the instruction's box to make Mango fly with her friends. Teacher to encourage class to join in with sounding out the new words.
  • For additional fun, point out the height meter in the top right hand corner of the game - how high can Mango go this time?
  • Involve as many pupils as possible - this may require playing the phoneme game more than once.
  • PLENARY: Give out the individual whiteboards and pens (or paper and pencils if no whiteboards) and ask the pupils to list all of the oa words that they can remember from the reading game. Teacher to check these against the list of words from the game. Teacher to ask pupils if they can write one oa word that was NOT in the game. Select pupils to read out their oa word.

Literacy Homework

On the prepared homework sheet pupils to write and illustrate a sentence using some of the oa words given.
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Individual Computer / Computer Suite Lesson Plan

Overview

  • Click and drag the long vowel oa sound to make new words
  • Click the instruction box for the next word, or to make Mango go flying with her friends
  • Continue clicking and dragging the oa sounds until the reading game is complete

Context of Lesson

To make oa words by clicking and dragging the oa sound

Resources Required

Interactive whiteboard, PCs or laptops, list of oa words (A4 pdf) from the reading game, prepared literacy homework sheet (A4 pdf)

Learning Objectives

  • To recognise, read and spell words constructed with the long vowel oa sound
  • Identify the constituent parts of the two-syllable and three-syllable words to support the application of phonic knowledge and skills
  • Use mouse and keyboard skills to compose and present work

Using the Reading Game

  • Teacher to load the reading game Long Vowel Phonemes: Making Words with the oa Sound on to the computer suite's/lab's interactive whiteboard and ask pupils to read the on-screen instructions.
  • Ask pupils to generate some oa words - teacher could begin this by saying the word boat.
  • Teacher to list all the oa words generated on to the whiteboard.
  • With the class, read all the words listed on the board.
  • Teacher to start the reading game and model clicking and dragging the oa sound to make new oa words. Emphasize the need to say each word as it is formed.
  • Pupils to play the game either in pairs on on their own, depending on the number of PCs or laptops available. If playing in pairs take turns for mouse control.
  • Both teacher and teaching assistant to move around computers ensuring that the reading game is being played correctly and that the oa words are being said on completion. Alternatively, teacher / teaching assistant to work with a specific group (more able / less able) to monitor and support progress with the game.
  • When pupils have finished playing the reading game ask them to start a word processing programme and to type one sentence about Mango - sentence to include an oa word that they can remember from the game, e.g. Mango the parrot went out in a boat. More able pupils could try and use their own oa words and include more than one in a sentence.
  • PLENARY: Teacher to select a few pupils to read out their sentence and check with the whiteboard list if their oa word is there. Pupils who have used their own oa words could add them to the game list. How many extra words did we get?

Literacy Homework

On a prepared homework literacy worksheet ask pupils to write three new words with an oa sound under Mango's basket.
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